Meet the Team! We’re also working closely with our composer, Hannes Kretzer.
Konstantin ‘koonschi’ Kronfeldner
Founder, Lead Developer
Inventor of Avorion, jack of all gamedev trades, coder and driving force of the game. Big fan of C++, Star Wars and heavy metal music. He’s the main Avorion game designer, idea maker and in charge of the gameplay development and performance. Nick is pronounced ‘konshi’, just in case you were wondering.
Margareta ‘cepheni’ Schieber
Developer
Maggy has had many roles but is now a happy full-time developer for Avorion. Fixing bugs and creating new missions is her bread and butter and who would want to live without that?! Outside of work, you’ll find her playing cozy simulation games and dissecting how the creators of these games solved common game development problems.
Hans Spath
Developer
He always had a passion for games and software development and recently took the courage to combine them in his profession. Hans likes playing around with tooling, algorithms and debugging. Also, he sometimes participates in competitive programming events for fun.
Jan Storm
Developer
Jan has always been interested in the technology required to make a game run. That includes implementing engine systems and making gameplay features a reality. Outside of that, he particularly enjoys watching movies and TV-shows as well as listening to their soundtrack.
Mark Lacina
Game Designer
He was born into gaming, one of his oldest memories is playing Mega Man 2 on NES together with his father. Since then his love for retro games and pixel graphics has only increased over time. Besides gaming his passions include: Horror Movies, Heavy Metal Music and discovering the One Piece. His duties are Game, UI and UX Design.
Sydney Murphy
2D/3D Art Generalist
Sydney works on the visual aspects of our games. She identifies as some sort of artist and aspires to either become an expert at something or good enough at everything. Working towards this goal, she has become a serial online course buyer and starter, though she has yet to finish one…
Kai Schüz
2D/3D Art Generalist
Kai is very passionate about art and likes to work in both 2D and 3D. Besides ever-shifting interests he’s into Game Jams, Creature Design, Tabletop RPGs, and coming up with stories and worldbuildings.
Anja Heinzelmann
Community Manager & Project Assistant
Anja takes care of our community, while also handling all administrative and organisational tasks. She is the link between our team and our community, keeping you updated on what we are working on and making sure we know what games you’d like to play. In addition, she is allowing for our team to work without any distractions and ensures that we are represented at conferences and other events.
Jan Martens
Working Student
Calm and too tall for the seat spacing in public transportation. A big fan of RPG‘s and Strategy Games since childhood. Knights of the old Republic, Battle for Middle Earth and Empire at War started it all. When he isn’t nerding out about games, he probably geeks about movies or music. Jan wanders around the depths of the bugtracker hunting for bugs and takes every opportunity to help with game design.
Sebastian Lillge
Working Student
Sebastian’s head mostly revolves around games. Be it board games, RPGs, trading card games or video games. He’s always on the lookout for something new, but has a clear favorite. (Don’t ask him about Magic The Gathering unless you have a little time to spare) When he’s not playing games, he relaxes by painting miniatures and listening to metal and rock music.
Justin Mandosik
Working Student
Justin merges his enthusiasm for game development with a strong interest in filmmaking and music. Preferring the quiet focus of nighttime work over early mornings, he’s dedicated to perfecting his craft in 3D art and evolving in his creative journey.