Meet the Team! We’re also working closely with our composer, Hannes Kretzer.

Konstantin ‘koonschi’ Kronfeldner 
Founder, Lead Developer

Inventor of Avorion, jack of all gamedev trades, coder and driving force of the game. Big fan of C++, Star Wars and heavy metal music. He’s the main Avorion game designer, idea maker and in charge of the gameplay development and performance.
Nick is pronounced ‘konshi’, just in case you were wondering.

Philipp ‘qui_sum’ Erhardt 
Developer

Gifted with a calm, analytical mind, he’s the one who always knows what to do when things get stuck or out of control. Walking library for all things unix and technical, Philipp is the dev for tools, linux, backend and graphics features. Master of silly puns.
He also wrote his own pdf viewer.

Margareta ‘cepheni’ Schieber
Developer

Maggy has many roles: She takes care of the community, develops, is our hard-working team assistant and takes care of all things that sometimes occur outside the normal development cycle, such as conferences. She also takes care of bug reports and all other things the community has to tell us.

Felix ‘schiebi’ Schieber
Game Designer

Walking encyclopedia (“I recently watched a documentary on YouTube about…”). He not only loves playing video games – especially multiplayer – since he was a little “schiebi”, but also regularly attends live role-playing events. Twice a week he has to eat Dürüm kebab. That’s his law.

Jan Martens
Working Student

Calm and too tall for the seat spacing in public transportation. A big fan of RPG‘s and Strategy Games since childhood. Knights of the old Republic, Battle for Middle Earth and Empire at War started it all. When he isn’t nerding out about games, he probably geeks about movies or music. Jan wanders around the depths of the bugtracker hunting for bugs and takes every opportunity to help with game design.

Patrick Dill
Working Student

Loves to learn new things and plunges headlong into fantasy worlds. He creates memes on the side and has a passion for design and art. Fun fact: Patrick is a trained butcher and only got into computers at a very late stage. It’s never too late to learn something new!

Hans Spath
Developer

He always had a passion for games and software development and recently took the courage to combine them in his profession. Hans likes playing around with tooling, algorithms and debugging. Also, he sometimes participates in competitive programming events for fun.

Judith Carl
Team Assistant

As “dudette for everything” she’s an extroverted whirlwind, who is close with the community and always has a method to her creative chaos. Judith’s favorite nerdy expertise is detective point-and-click-games, her other passions are role-playing, singing, trashy movies and Twitch.

Sydney Murphy
2D/3D Art Generalist

Sydney works on the visual aspects of our games. She identifies as some sort of artist and aspires to either become an expert at something or good enough at everything. Working towards this goal, she has become a serial online course buyer and starter, though she has yet to finish one…

Kai Schüz
Working Student – Art Generalist

Kai is very passionate about art and likes to work in both 2D and 3D. Besides ever-shifting interests he’s into Game Jams, Creature Design, Tabletop RPGs, and coming up with stories and worldbuildings.